
Hollow Knight: Silksong trades the first game's wandering knight for Hornet, a faster, more aggressive protagonist who runs, pounces and heals on the move, reshaping the series' combat around momentum. The kingdom of Pharloom is built vertically, with a new crafting layer and a bounty of tools that reward experimentation across its interconnected map. Player reviews praise the art, score and combat while flagging a steeper baseline difficulty than the original and boss encounters that can run long. It is the more demanding of the two Hollow Knight games and rarely eases players in, but it is also the most anticipated metroidvania in years and delivers on the exploration the first game built its name on. Come to it after Hollow Knight, or as a test of how hard the genre gets.
Single Player Only
Overall, player feedback for Hollow Knight: Silksong is overwhelmingly positive, with many praising its challenging gameplay, beautiful art, and intricate design. Players appreciate the depth and learnings that come from overcoming its various difficulties, while some criticize its punishing difficulty and design choices that can detract from enjoyment. The sentiment is noticeably split between fervent appreciation for the game's quality and frustration with its challenges.
Based on 116 reviews from playstation, steam