
PC · PlayStation 4 · PlayStation 5
Overall player feedback for God of War Ragnarök indicates a predominantly positive reception, particularly praising its stunning visuals, engaging combat, and deep emotional storytelling. However, criticisms highlight issues with pacing, repetitiveness in gameplay, and some dissatisfaction with character development and dialogue.
Santa Monica's close to the Norse arc leads with character. Kratos and Atreus march toward a prophesied Ragnarök across the Nine Realms, and the writing, backed by performance capture critics treated as a benchmark, does more work than the fighting. Even so, the Leviathan Axe and Blades of Chaos return heavier and more varied, threaded through puzzle-solving and a deep bench of optional realms and side content.
Critics were near unanimous, and the game swept the 2022 Game Awards, taking Best Narrative and an accessibility prize among six wins. Players run warmer on the story than on the structure: the persistent knock is length, with long cutscenes, forced walking, and Atreus stretches that make a big game feel bloated rather than tight. It rewards anyone invested in the saga's emotional payoff and asks patience of everyone else. Newcomers are better served starting with the 2018 game first.
Single Player Only
Overall player feedback for God of War Ragnarök indicates a predominantly positive reception, particularly praising its stunning visuals, engaging combat, and deep emotional storytelling. However, criticisms highlight issues with pacing, repetitiveness in gameplay, and some dissatisfaction with character development and dialogue.
Based on 109 reviews from playstation, steam
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