
The closest thing to Elden Ring's direct blueprint: the same studio and director working bonfire to bonfire through a decaying medieval world of ash-choked cathedrals and ruined kingdoms. Combat leans faster and more aggressive than earlier Souls games, borrowing Bloodborne's forward momentum while keeping the stamina discipline and patient enemy-reading intact. The boss encounters are the centerpiece, among the most demanding and theatrical FromSoftware built before Sekiro and Elden Ring opened the design into an open world.
Critics received it as a polished, confident close to the trilogy, and the prevailing view is that it refines the formula more cleanly than any entry before it. The reservation, raised most by series veterans, is that its level-to-level path trades away the interlocking world the original was known for. Set beside Elden Ring, that linearity reads two ways: a tighter, purer run of the same loop for boss-hunters and newcomers, or a smaller stage for anyone who prized getting lost.
Overall, players overwhelmingly praise Dark Souls III for its deep lore, engaging combat, and memorable boss encounters. While most reviews highlight the game's exceptional atmosphere and challenging gameplay, some criticisms arise regarding technical issues and design choices.
Based on 102 reviews from playstation, steam
Dark Souls III - strach ma wielkie oczy, czyli dlaczego Soulsy są łatwe



