Horizon Zero Dawn vs Forbidden West - Game Scout
Horizon Zero Dawn vs Forbidden West at a glance
| Horizon Zero Dawn | Horizon Forbidden West | |
|---|---|---|
| Released | February 2017 | February 2022 |
| Platforms | PS4, PS5 Remastered | PS5, PS4 |
| Structure | Focused, ground-based open world | Larger, more vertical open world |
| Signature loop | Tactical machine hunting with the bow | Adds gliding, climbing, and underwater exploration |
| To fully complete | ~68 hours | ~81 hours |
| Player rating | 4.75 / 5 (210,423) | 4.63 / 5 (63,300) |
| Metacritic | 89 | 88 |
| Best for | Newcomers, play this first | Players wanting the bigger sequel |
Which Horizon should you play first?
Start with Horizon Zero Dawn. Forbidden West is a direct continuation that picks up roughly six months after the first game and builds straight on its plot, so playing it first spoils the mysteries at the heart of Zero Dawn, the questions about Aloy's origins and what happened to the old world that drive the whole series. The first game is also the natural on-ramp: it introduces Aloy, establishes the machine-hunting combat, and sets up the tribes and factions the sequel expands.
You do not need any other game to follow the story. Zero Dawn is a self-contained opening chapter, and its combat teaches the toolkit that Forbidden West refines rather than replaces. Play Zero Dawn first, then move on to Forbidden West for the payoff.
How the combat and machines differ
Both games share the same core: third-person, tactical combat against robotic machines, built around a bow, elemental ammo, traps, and stripping components off enemies before a fight turns into a straight brawl. Horizon Zero Dawn established that loop, along with the skill trees, crafting, and override mechanic that let Aloy turn machines into mounts and allies.
Forbidden West keeps the feel and widens it. It adds new weapon types and a Valor Surge special-move system, a larger and more aggressive machine roster, and reworked melee. Player reviews in our catalogue praise the sequel's richer open world and improved side missions, while the recurring complaints are a weapon and armor upgrade system that can feel cumbersome and melee that struggles against the biggest machines. If Zero Dawn is where the combat was built, Forbidden West is the deeper, higher-ceiling version of it.
World and traversal: bigger and more vertical
The clearest split is scope and movement. Horizon Zero Dawn is largely a ground-based journey across forests, mountains, and ruins, with climbing limited to marked handholds. Horizon Forbidden West opens the map west into a bigger, more layered world and hands Aloy the tools to explore it in three dimensions: free climbing, a Shieldwing glider for descents, a pullcaster grapple, and underwater diving that turns whole regions into new territory.
The trade is focus against freedom. Zero Dawn keeps a tighter grip on where you go and when, while Forbidden West offers far more to see and reach at the cost of a busier map. Both draw the same core praise in reviews, the visuals and the world, and the same core criticism, that some open-world side content grows repetitive.
How long does each take to beat?
Both are substantial single-player campaigns, and Forbidden West is the larger of the two. Full completion of Horizon Zero Dawn runs around 68 hours, while Horizon Forbidden West climbs to roughly 81 hours for everything, reflecting its bigger map and deeper systems. A story-focused run of either is considerably shorter than its completion time. If length is a deciding factor, Zero Dawn is the tighter commitment; if scale is the appeal, Forbidden West gives you more to do. One caveat for completionists: the true ending of the Forbidden West story arc continues in the paid Burning Shores expansion.
Player and critic reception
Critics rate the two almost level: Horizon Zero Dawn holds an 89 on Metacritic and Horizon Forbidden West an 88, both among the stronger PlayStation exclusives of their generations. Game-Scout players are close as well, with Zero Dawn at 4.75 out of 5 across 210,423 ratings and Forbidden West at 4.63 from 63,300.
The written reception tracks that gap. Both games draw near-uniform praise for their visuals, world-building, and Aloy as a lead. Zero Dawn's recurring knocks are repetitive side quests, weaker human combat, and occasional technical issues. Forbidden West earns the same praise for presentation and improved side content, but a slice of players felt its story did not land as sharply as the original's and found the upgrade systems fiddly. Both still sit firmly in the well-reviewed range.
The verdict: which should you play?
There is no loser here. These are two chapters of one story rather than rivals, so the honest answer for most players is both, in order. Start with Horizon Zero Dawn for the tighter, more focused introduction and its central mystery, then play Horizon Forbidden West for the larger, more free-roaming sequel that pays off the first game's setup.
If you only have time for one, pick Zero Dawn as a newcomer for its pacing and lower commitment, or Forbidden West if you want the bigger, more feature-rich adventure and do not mind meeting Aloy mid-journey. Both rank highly on our best open-world RPG games and best story-driven games lists, where they sit in context against the wider PlayStation catalogue.
Featured Horizon zero dawn vs horizon forbidden west
Horizon Zero Dawn™
Guerrilla's 2017 opener imagines a far-future Earth roamed by robotic machines and builds its combat around hunting them: setting traps, targeting components, and picking the right tool for each beast. On this comparison it is the starting point, the leaner, more focused entry that introduces Aloy and the bow-and-trap loop the sequel expands, and the one to play first.
Key Features
- Introduced the tactical machine-hunting combat every later Horizon builds on
- A more focused, ground-based open world and the series’ central mystery
- The recommended entry point, since Forbidden West continues its plot directly
- Full completion runs around 68 hours, shorter than Forbidden West
- Rebuilt as a PS5 Remastered and included with PlayStation Plus Extra
Gameplay Video
Horizon Zero Dawn - Epic High Action Combat & Free Roam Gameplay 4K
Horizon Forbidden West
The 2022 sequel sends Aloy west into a bigger, more vertical frontier, keeping the machine-hunting combat while adding gliding, climbing, and underwater exploration. On this comparison it is the larger, higher-ceiling follow-up, the one to play second, once Zero Dawn has set up its world and mysteries.
Key Features
- Expands the world west with gliding, free climbing, and underwater areas
- Adds new weapon types, a Valor Surge system, and a larger machine roster
- Improved side missions over the first game, per player reviews
- Full completion runs around 81 hours, the bigger of the two games
- Its story arc concludes in the paid Burning Shores expansion
Frequently Asked Questions
- Do I need to play Horizon Zero Dawn before Forbidden West?
- You do not need to, but you should. Horizon Forbidden West is a direct sequel that opens about six months after Zero Dawn and builds on its plot, so playing the first game preserves the mysteries about Aloy's origins that give the sequel its weight.
- Is Horizon Zero Dawn or Forbidden West better?
- They rate almost level. Game-Scout players give Horizon Zero Dawn 4.75 out of 5 and Horizon Forbidden West 4.63, and Metacritic has them at 89 and 88. Zero Dawn is the tighter, more focused game; Forbidden West is the bigger sequel with more traversal and deeper systems.
- Is Horizon Zero Dawn on PS5?
- Yes. Horizon Zero Dawn began on PS4 and was later rebuilt as a PS5 Remastered with upgraded visuals. On Game-Scout it is also listed as included with PlayStation Plus Extra.
- How long is each Horizon game?
- Horizon Zero Dawn takes around 68 hours to fully complete and Horizon Forbidden West around 81 hours, with the sequel being the larger game. A story-focused run of either is considerably shorter.
- How is Forbidden West different from Zero Dawn?
- Forbidden West keeps Zero Dawn's tactical machine-hunting combat and adds a bigger, more vertical open world with gliding, climbing, and underwater exploration, plus new weapon types, a Valor Surge system, and a larger machine roster.

