Dark Souls 3 vs Dark Souls 2: Which Is Better?

DARK SOULS™ III
Winner
DARK SOULS™ II: Scholar of the First Sin
Verdict
Dark Souls 3 takes it on reception rather than on a sweep, because the scoreboard finishes three categories each with one draw. It wins combat, difficulty and story, which are the three things anyone notices in the first hour, and our players rate it 4.78 out of 5 from 93,087 ratings against 4.50 from 42,429 for Scholar of the First Sin, filed as great against mixed. Dark Souls 2 wins world, value and multiplayer, which is why its defenders are as loud as they are.
- Play DARK SOULS™ III if this is your first Dark Souls, or you want the faster game with the better bosses and the fewer rough edges.
- Play DARK SOULS™ II: Scholar of the First Sin if you have already played Dark Souls 3, want the stranger and more varied world, and would rather get every expansion in one purchase than a smoother first hour.
Scoreboard
DARK SOULS™ III wins 3, DARK SOULS™ II: Scholar of the First Sin wins 3, 1 draw
- Combat and gameplayDARK SOULS™ III
- World and explorationDARK SOULS™ II: Scholar of the First Sin
- DifficultyDARK SOULS™ III
- Story and charactersDARK SOULS™ III
- Length and valueDARK SOULS™ II: Scholar of the First Sin
- Replayability and buildsDraw
- Co-op and multiplayerDARK SOULS™ II: Scholar of the First Sin
At a glance
| DARK SOULS™ III | DARK SOULS™ II: Scholar of the First Sin | |
|---|---|---|
| Released | April 2016 | April 2015 |
| Platforms | Xbox One, PlayStation 4, PC | PS4 |
| Length | 51 h main, 106 h complete | 53 h main, 72 h complete |
| Player rating | 4.78 / 5 (93,087)higher | 4.50 / 5 (42,429) |
| Critic score | 89 / 100 | n/a |
| Co-op and multiplayer | Single player, Multiplayer, Co-operative; online up to 6 | Single player, Multiplayer, Co-operative; co-op online up to 6 |
| DLC | 4 DLC | 3 DLC |
| Genres | Action, Role Playing Games, Adventure | Role Playing Games, Adventure, Role Playing Games |
| Magic system | One Focus bar shared by spells and weapon arts | Charge-based spells, plus Hexes as a separate dark school |
| Player sentiment | Great | Mixed |
| Best for | A first Souls game, and the smoothest fighting in the trilogy | A second or third Souls game, and the widest build variety in it |
Is Dark Souls 2 really the worst game in the trilogy?
It is the question attached to this pair everywhere it gets asked, and our data answers it more precisely than the reputation does. Dark Souls 2: Scholar of the First Sin rates 4.50 out of 5 across 42,429 player ratings and files as mixed. Dark Souls 3 rates 4.78 from 93,087 and files as great. That gap is real, and 4.50 out of 5 is still the score of a game most of the people who bought it finished and rated well.
What the mixed read is actually about shows up in the complaint list, and none of it is the world or the content:
- The controls, filed as clunky movement and inconsistent hitboxes.
- The runbacks, filed as enemy density and difficult boss runs.
- The adaptability stat, which gates roll invincibility behind a number nothing tells you to level.
Every one of those is friction in the opening hours. The praise runs the other way entirely: Majula, exploration, build variety, DLC bosses. That is the profile of a game people argue about rather than a bad one, and the forums treat it exactly that way. The r/patientgamers thread lands on the line that being the weakest Dark Souls still beats most games, and the DualShockers piece arguing for Dark Souls 2 concedes boss design to Dark Souls 3 while taking the rest of the ledger.
So yes on reception, by a measurable margin. Also yes on whether it is worth playing after Dark Souls 3, and the DLC is the part to stay for.
Combat and gameplay: DARK SOULS™ III

Dark Souls 3, and this is the least controversial call on the page. Engaging combat mechanics and smooth controls leads our stored player praise for it, while clunky movement and combat mechanics leads the complaint list for Dark Souls 2, with inconsistent hitboxes filed right behind. The r/darksouls3 thread weighing the two says the same thing in fewer words: better AI design for mobs and bosses, and more responsive controls. The split is mechanical, not just a feel. Dark Souls 3 runs one Focus bar that spells and weapon arts both draw on, so casting and swinging compete for the same resource. Dark Souls 2 keeps charge-based spells and adds Hexes as a separate dark school. That gives Dark Souls 2 the better toybox and Dark Souls 3 the better fight.
World and exploration: DARK SOULS™ II: Scholar of the First Sin

Dark Souls 2, on the category as written rather than on level design. Its stored player praise leads on Majula as a memorable hub area and on a game that encourages exploration and curiosity, and neither claim appears anywhere in Dark Souls 3's record. What does appear there is the opposite complaint: some players feel the level design lacks interconnectedness. That is worth stating carefully, because the forums argue the reverse. The r/DarkSouls2 thread credits Dark Souls 3 with tying its world together like one big dungeon, calls Dark Souls 2 sprawling, then concedes there is far more fantasy variety inside the sprawl. Both readings sit in our data. If exploring is the reason you are playing, the sprawl is the point.
Difficulty: DARK SOULS™ III

Dark Souls 3, because its difficulty is the kind you can learn from. Both games are hard and neither offers an easy mode, so the question is where the hard part sits. Dark Souls 2's stored complaints name enemy density and difficult boss runbacks first, then the adaptability stat, which feeds the hidden agility value that sets how long a roll leaves you invincible. A new player who never levels it is dodging worse than the game expects and has no way to find that out. Dark Souls 3 puts its challenge in the fights instead, and memorable and well-designed bosses is one of its stored positives, while Dark Souls 2's own record calls some of its bosses forgettable or easy. Being harder is not the same as being better at being hard.
Story and characters: DARK SOULS™ III

Dark Souls 3, and it is the one category where our record is one-sided. Rich lore and atmospheric world sits in its stored praise, and Dark Souls 2 carries no story entry on either side of its ledger, positive or negative. Our mechanics data logs multiple endings for Dark Souls 3 and does not log them for Dark Souls 2, so the finish is something you steer in only one of the two. Dark Souls 3 is also the deliberate closing chapter, and the r/patientgamers thread turns exactly that into its case against it: the game is nostalgic where Dark Souls 2 tried to push the aesthetic somewhere new. Dark Souls 2 is the braver story. Dark Souls 3 is the better told one.
Length and value: DARK SOULS™ II: Scholar of the First Sin

Dark Souls 2, and the reason is printed on its own store page. Scholar of the First Sin is the definitive edition, described there as every piece of Dark Souls 2 content released to date in one package, rebuilt to 1080p and 60 frames per second with enemy placement overhauled. Dark Souls 3 has no equivalent bundle in our catalogue: Ashes of Ariandel and The Ringed City are logged as separate purchases. The raw hours run the other way, at roughly 51 hours for a Dark Souls 3 story run and 106 to finish everything, against 53 and 72 for Scholar of the First Sin. So Dark Souls 3 is the larger pile of content and Dark Souls 2 is the one where a single purchase buys all of it, with well-received DLC bosses as the part players rate highest.
Replayability and builds: Draw

A draw, and it is the honest result rather than a dodge. Both games carry near-identical claims in our stored player praise: high replay value with diverse character builds for Dark Souls 3, diverse weapon and build variety for Dark Souls 2. The machinery underneath differs. Dark Souls 2 logs weapon crafting, customization and resource management that Dark Souls 3 does not, and its definitive edition reshuffles enemy placement rather than repeating the first run. Dark Souls 3 logs magic and multiple endings that Dark Souls 2 does not. One hands you more ways to build a character, the other a reason to reach the end again. Pick whichever half you actually replay for.
Co-op and multiplayer: DARK SOULS™ II: Scholar of the First Sin

Dark Souls 2, narrowly, and only because of what goes wrong in the other one. On paper they match: our catalogue records up to six players online for both, with co-operative play logged for each. The separator is a complaint rather than a feature. Concerns about online hacking affecting multiplayer sit in Dark Souls 3's stored player record and nothing equivalent sits in Dark Souls 2's. The Steam discussion ranking the trilogy makes the same point from the other direction, calling Dark Souls 2's player versus player pretty good in the same breath as placing Dark Souls 3 above it overall. If invasions and duels are why you are still playing a Souls game, that one stored complaint is the whole difference.
What players say
DARK SOULS™ III
Praise
- Engaging combat mechanics and smooth controls
- Memorable and well-designed bosses
- Rich lore and an atmospheric world
Complaints
- Concerns about online hacking affecting multiplayer
- Level design that some players find less interconnected
- Technical problems including freezing and lag on PC
DARK SOULS™ II: Scholar of the First Sin
Praise
- Majula, singled out as a memorable hub area
- Unique and experimental mechanics with diverse weapon and build variety
- DLC content with memorable bosses
Complaints
- Clunky movement and inconsistent hitboxes
- Enemy density and difficult boss runbacks
- The adaptability stat and how little the game explains it
The games
Frequently Asked Questions
- Which is better, Dark Souls 3 or Dark Souls 2?
- Dark Souls 3, on reception rather than on a sweep. It takes combat, difficulty and story here, Dark Souls 2 takes world, value and multiplayer, and replay value is a draw. The separation is in the ratings: Dark Souls 3 sits at 4.78 out of 5 from 93,087 player ratings and files as great, against 4.50 from 42,429 and a mixed read for Scholar of the First Sin.
- Is Dark Souls 2 harder than Dark Souls 3?
- Harder in places, and for different reasons. Dark Souls 2's stored player complaints name enemy density and difficult boss runbacks first, then the adaptability stat, which governs roll invincibility and is easy to leave unlevelled without realising it. Dark Souls 3 concentrates its difficulty in the boss fights instead, and memorable and well-designed bosses is one of its stored positives, while Dark Souls 2's own record calls some of its bosses forgettable or easy.
- Do you need to play Dark Souls 2 before Dark Souls 3?
- No. Both are self-contained, so play order here is a preference rather than a requirement. Our catalogue dates Scholar of the First Sin to April 2015 and Dark Souls 3 to April 2016, and starting with Dark Souls 3 is the gentler introduction on the evidence: it wins combat, difficulty and story on this page, which are the three things that decide whether a first Souls game sticks.
- Which Dark Souls is longer, 2 or 3?
- Dark Souls 2 is marginally longer on the main path and Dark Souls 3 is much longer to finish completely. Our catalogue records about 53 hours for a Scholar of the First Sin story run and 72 hours to complete it, against roughly 51 and 106 for Dark Souls 3. The two are effectively level on the story, and Dark Souls 3 takes about 34 hours longer to finish completely.
- Is Dark Souls 2 worth playing after Dark Souls 3?
- Yes, and the stored praise says what to go for. Majula as a hub, the exploration and curiosity the game rewards, the weapon and build variety, and the DLC, which is the part of Scholar of the First Sin players rate highest. Going in the other direction is harder, because Dark Souls 2's clunky movement and inconsistent hitboxes are much more noticeable once you have played the faster game.
- What is the biggest difference between Dark Souls 2 and Dark Souls 3?
- The resource your abilities run on, and the pace that follows from it. Dark Souls 3 puts spells and weapon arts on one shared Focus bar, so every special move competes for the same meter. Dark Souls 2 keeps charge-based spells and adds Hexes as a separate school of dark magic. That is why Dark Souls 2 has the wider build variety and Dark Souls 3 has the tighter, faster fight.
Sources
- Reddit r/darksouls3: Is Dark Souls 3 better than Dark Souls 2?
- Reddit r/DarkSouls2: Is Dark Souls 2 truly a better game than Dark Souls 3 in your opinion?
- Reddit r/darksouls3: Differences between DS3 and DS2?
- Reddit r/patientgamers: Dark Souls 2 is More Interesting than Dark Souls 3
- Steam Community: Dark Souls 1 vs Dark Souls 2 vs Dark Souls 3, best to worst
- DualShockers: I Still Say Dark Souls 2 Is Better Than Dark Souls 3
- Dark Souls 2 Wiki (Fextralife): Agility, the stat Adaptability feeds
- Game-Scout players: Dark Souls 3
- Game-Scout players: Dark Souls 2 Scholar of the First Sin

