Assassin's Creed Black Flag vs Valhalla: Which Is Better?

Assassin's Creed® IV Black Flag
Winner
Assassin's Creed Valhalla
Verdict
The scoreboard finishes level at three each with one draw, which is the honest result: Valhalla is the better built game and Black Flag is the better time. Two numbers break the tie. Our players rate Black Flag 4.64 out of 5 against 4.08 across 165,385 ratings, and its main run takes about 36 hours against roughly 110, so the lower rated game is also the one asking for 74 more.
- Play Assassin's Creed® IV Black Flag if you want one idea executed well and a finish line you can actually reach, with the Caribbean and the Jackdaw carrying the whole game.
- Play Assassin's Creed Valhalla if you want the modern role playing version with dual wielding, a settlement to grow and branching choices, and a hundred hour game sounds like value rather than a warning.
Scoreboard
Assassin's Creed® IV Black Flag wins 3, Assassin's Creed Valhalla wins 3, 1 draw
- World and explorationAssassin's Creed® IV Black Flag
- Combat and gameplayAssassin's Creed Valhalla
- Story and charactersAssassin's Creed® IV Black Flag
- DifficultyDraw
- Visuals and performanceAssassin's Creed Valhalla
- Length and valueAssassin's Creed® IV Black Flag
- Replayability and buildsAssassin's Creed Valhalla
At a glance
| Assassin's Creed® IV Black Flag | Assassin's Creed Valhalla | |
|---|---|---|
| Released | October 2013 | November 2020 |
| Platforms | PS4 | PC, Xbox One, PlayStation 5, PlayStation 4, Xbox Series S/X |
| Length | 36 h main, 57 h complete | 110 h main, 257 h complete |
| Player rating | 4.64 / 5 (79,439)higher | 4.08 / 5 (85,946) |
| Critic score | n/a | 82 / 100 |
| PS Plus | PS+ Extra | PS+ Extra |
| Co-op and multiplayer | Single player, Multiplayer, Co-operative; online up to 8 | Single player |
| DLC | 11 DLC | 11 DLC |
| Genres | Action, Action | Role Playing Games |
| Progression | No levels, no skill trees, no gear score | Levels, skill trees, crafting and character creation |
| Endings | One ending | Multiple endings shaped by dialogue choices |
| Level gating | None, nothing is locked behind a number | Power suggestions only, no hard regional walls |
| Best for | A finished game in a fortnight of evenings | A single purchase meant to last a season |
Seven years apart: what Ubisoft swapped out
Black Flag is a 2013 action game and Valhalla is a 2020 role playing game, and our catalogue files them under exactly those two genres. Nothing connects their stories, so neither needs playing first. What changed is the machinery underneath.
- Gone from Valhalla: the seamless sea, the ship you upgrade and fight with, the parkour mechanic our catalogue records for Black Flag and not for Valhalla, and the eight player online modes.
- Added in Valhalla: character creation, leveling, crafting, inventory management, branching dialogue and multiple endings, none of which exist in Black Flag.
- Kept in both: stealth, an open world, resource management, collectibles and hidden secrets, third person only, and an ESRB Mature rating.
The trade reads clearly once it is laid out. Valhalla gained systems and lost a unifying idea. Black Flag has one idea, the sea, and everything in it points at that.
How much of Valhalla do you actually have to play?
About 110 hours for the main story, by our measured data, and roughly 257 for everything. That is not a rounding difference against Black Flag's 36 and 57. It is a different category of commitment, and it is the single most common thing players complain about: bloated content with overly long playtime leads Valhalla's stored complaint list, and the ResetEra thread on it argues the game is at least thirty hours too long.
Two things soften that. Valhalla's world events replace the traditional side quest list, which the same thread credits with keeping the pace moving because you find them, finish them in about five minutes and move on. And there are no hard level walls, so you can follow the story without grinding a region first. Finish the narrative and stop, and Valhalla is a long game rather than an endless one. Clear the map, and budget for a season.
World and exploration: Assassin's Creed® IV Black Flag

Black Flag wins this on cohesion rather than size. Its Caribbean is one continuous space where sailing from Havana to Kingston happens without a loading screen, so a sail on the horizon is a reason to change course and the side content sits on routes you were already taking. The Steam thread weighing the modern entries against it credits Black Flag with carrying the spirit of the series in a fraction of their running time. Valhalla is the far larger map, and beautiful open world sits at the top of its stored player praise. The catch is also in its own stored complaints: repetitive, grindy content spread thin across all that ground. Crossing Valhalla is work, and crossing Black Flag is the game.
Combat and gameplay: Assassin's Creed Valhalla

Valhalla takes this on land and it is not close. It dual wields, it runs a stamina system that the ResetEra thread credits with making stronger enemies genuinely enjoyable to fight, and Ubisoft's own store copy promises the most varied enemy set in the series. Its stealth works as stealth again: the same posters describe one shotting regular enemies with arrows. Black Flag runs the pre Origins system, and a clunky movement system is the third item in its stored player complaints, which is the fighting as much as the parkour. The reverse is true on water. Immersive and enjoyable naval combat is the first thing Black Flag's players praise, and Valhalla's longships move you between raids rather than fighting for you.
Story and characters: Assassin's Creed® IV Black Flag

Black Flag, and both review corpora say why without contradicting each other. Strong story and character development sits in Black Flag's stored praise: Edward Kenway wants nothing to do with the creed and gets pulled in anyway, one arc, one ending, roughly 36 hours long. Valhalla's stored complaints name the opposite problem twice over, a main story many players found unengaging and convoluted, and character development that feels shallow. The ResetEra thread is blunter, calling Eivor dull and the main story too bland for how long it goes on. Valhalla holds a real structural advantage, since our catalogue records dialogue, branching and multiple endings for it. A story you steer is still not a story that lands.
Difficulty: Draw

A draw, and this is where Valhalla quietly repaired the thing that sinks its immediate predecessor. Odyssey's stored player complaints name level scaling that makes encounters frustrating. Valhalla's do not mention gating at all, and the ResetEra thread singles the change out, saying flatly that level gating in an Assassin's Creed game does not work and crediting its removal for making stealth viable again. Black Flag's mechanics list carries no leveling and no skill trees whatsoever, so nothing in it gates a destination either. Neither game is difficult and neither will stop you at a wall of numbers. What they ask of you instead is patience, and the two games spend it very differently.
Visuals and performance: Assassin's Creed Valhalla

Valhalla, by seven years and a console generation. Our catalogue lists it on PS4 and PS5 while Black Flag is a PS4 era release only, and immersive open world with beautiful graphics is the first line of Valhalla's stored player praise. Black Flag is a 2013 game whose age shows most in movement, which its own players flag. Performance is the part that keeps this from being a clean sweep. Technical issues including crashing and bugs sit in Valhalla's stored complaints, and one ResetEra poster claims more bugs in it than in thirty years of everything else. Black Flag's equivalent problems are launcher shaped, with Ubisoft Connect leading its complaint list. Newer looks better here; newer is not more stable.
Length and value: Assassin's Creed® IV Black Flag

Black Flag, and the gap is the widest measured difference between these two. Our data logs a Black Flag main run at about 36 hours and a full clear at roughly 57. Valhalla logs about 110 hours for the story and around 257 to complete it, so its main path alone outlasts a completionist Black Flag run by almost double. Length would favour Valhalla if the hours held up, and its own stored complaints say they do not: bloated content with overly long playtime, repetitive and grindy mechanics. The ResetEra thread calls it at least thirty hours too long. Both are on PS Plus Extra, so this is a question of time rather than money.
Replayability and builds: Assassin's Creed Valhalla

Valhalla, and it is the one category where its role playing machinery pays for itself. Our catalogue records character creation, leveling, crafting, branching dialogue and multiple endings for it, so a second Eivor can be built differently and can end somewhere the first one did not. Black Flag's mechanics list carries none of that. Its replay hooks are collectibles and hidden secrets, the shanties and wrecks and chests, and once that list is cleared the game has nothing further to show you. A second Black Flag run is the same run. The irony is that most players never reach Valhalla's second run, because its own complaint list says the first one already went on too long.
What players say
Assassin's Creed® IV Black Flag
Praise
- Immersive and enjoyable naval combat
- Strong story and character development around Edward Kenway
- A vast open world where exploration actually pays out
Complaints
- Frequent issues with Ubisoft Connect and the launcher
- A clunky movement system that shows its 2013 origins
- Tailing missions that drag
Assassin's Creed Valhalla
Praise
- Immersive open world with beautiful graphics
- Dual wielding and a stamina system that make fights satisfying
- Stealth that works again, with no hard level walls between regions
Complaints
- Bloated content with an overly long playtime
- Repetitive and grindy mid game stretches
- A main story many found unengaging, with a flat protagonist
The games
Frequently Asked Questions
- Which is better, Assassin's Creed Black Flag or Valhalla?
- Black Flag, though it is closer than the ratings suggest. Our players score it 4.64 out of 5 from 79,439 ratings against 4.08 from 85,946 for Valhalla, and the seven categories here split three each with difficulty a draw. Valhalla wins combat, visuals and replay value. Black Flag wins world, story and value. The tiebreak is time: Black Flag asks for about 36 hours and Valhalla for roughly 110.
- Is Valhalla longer than Black Flag?
- By a very large margin. Our data logs Valhalla at about 110 hours for the main story and roughly 257 for a full completion, against about 36 and 57 for Black Flag. Valhalla's story alone is nearly double a completionist Black Flag run. Its own stored player complaints name bloated content with overly long playtime as a leading problem, so the extra hours are not universally counted as a bonus.
- Should I play Black Flag before Valhalla?
- There is no story reason to. They share no characters, no setting and no plot thread, so either works as a starting point. The practical argument is the other way around from most series pairs: Valhalla has dual wielding, a stamina system and modern stealth, so going back to Black Flag's 2013 movement afterwards is the harder adjustment. If you plan to play both, Black Flag first is kinder to Black Flag.
- Does Valhalla have the level gating that frustrated people in Odyssey?
- No, and that is one of its clearest improvements. Odyssey's stored player complaints name level scaling that makes encounters frustrating; Valhalla's complaint list does not mention gating at all. Community discussion singles the change out, with ResetEra posters crediting the removal of level gates for making stealth viable again across the whole game. Black Flag has no leveling or skill trees whatsoever, so neither of these two locks a region behind a number.
- Can you play Black Flag or Valhalla in co-op?
- Not in any practical sense today. Our catalogue records Valhalla as single player only, with no multiplayer at all. Black Flag lists multiplayer and co-operative modes for up to eight players, but those are legacy online services on a 2013 release and Ubisoft has been retiring them across its older catalogue. If playing alongside someone else is the deciding factor, neither of these two is the right purchase.
- Are Black Flag and Valhalla on PS Plus?
- Both are included with PS Plus Extra, so a subscriber can start either at no extra cost. Valhalla is the one with current generation support, listed on PS4 and PS5 in our catalogue, while Black Flag is a PS4 era release that plays on PS5 through backward compatibility. Both are rated Mature by the ESRB and both are third person, single player experiences in practice.
Sources
- Reddit r/ShouldIbuythisgame: WSIB Assassin's Creed Valhalla or Assassin's Creed Black Flag
- ResetEra: I think Assassin's Creed Valhalla is the best one post Black Flag
- Steam Community: AC4 vs Origins vs Odyssey vs Valhalla
- Assassin's Creed Wiki forum: Which is better, Valhalla vs Black Flag
- Forbes (Erik Kain): Valhalla Is The Best Assassin's Creed Game Since Black Flag
- Game-Scout players: Assassin's Creed IV Black Flag
- Game-Scout players: Assassin's Creed Valhalla

