
The 2011 game that defined and named the soulslike, remastered to 60fps with restored online play and dedicated servers, its content otherwise untouched. The defining quality is the world: Lordran is built as one interlocking structure rather than a sequence of levels, where a hard-won shortcut loops back to Firelink Shrine and a distant peak glimpsed early becomes a place reached hours later. Combat is deliberate and stamina-bound, and its lore stays buried in item text.
The remaster is a faithful preservation, not a reinvention, so the original's flaws survive intact. The recurring criticism is structural: the first half, from Undead Burg up through Anor Londo, is widely held as some of the finest level design in the medium, while the back stretch, Lost Izalith especially, feels rushed by comparison. Clunky movement and punishing boss runbacks remain. It rewards players willing to learn a world on its own cryptic terms, and frustrates anyone wanting clear direction or modern handholding.
Overall, player feedback for DARK SOULS™: REMASTERED is overwhelmingly positive, highlighting the game's exceptional level design, atmosphere, and challenging yet rewarding gameplay. Players appreciate the interconnected world and intricate lore, but some criticisms do emerge regarding certain aspects like clunky mechanics and the quality of the second half of the game.
Based on 102 reviews from playstation, steam
[4K] Dark Souls Remastered Tested on ALL Consoles: Only One Locks To 60fps!


