
A roguelike descent through a cursed temple, built on the tension Hades players know well: every torch-lit room offers power, and every power drags a curse behind it, so greed slowly rewrites the run against you. Combat is deliberate and weighty, weapons and divine favours stacking into builds that reward reading a room before committing. Critics took to it, with an OpenCritic score in the low 80s and a 9 from IGN for its blend of action and risk management.
The catch is what the temple lacks. There is no Zagreus, no dialogue between attempts, no story to pull you back after a death, and players who logged long hours flag the run structure as repetitive once the surprises run dry. It suits the player who wants Hades' moment-to-moment combat and corrupting-boon math without the narrative, and will not miss the voice acting that made Supergiant's underworld sing.
Single Player Only
Player feedback for "Curse of the Dead Gods" is highly polarized, featuring a mix of adoration for its combat mechanics and art style, alongside significant dissatisfaction regarding repetitiveness, enemy design, and a perceived lack of depth. While many find the game captivating and recommend it for its challenging gameplay and variety of weapons, others criticize its grind and comparison to superior titles, particularly 'Hades'.
Based on 99 reviews from steam