
CHORUS is a dogfighter with a narrative engine bolted on: you play Nara, a fallen cult pilot bonded to a sentient starfighter named Forsaken, relearning forbidden rites that let you drift through turns and blink behind enemies. The combat is fast, weighty and unusually expressive for the genre, threading debris fields and derelicts as often as open space.
Reviews and players converge on the flying as the reason to play, singling out the drift-and-blink system and the visuals. Opinion splits on the story and voice work, which some find an earnest hook and others a repetitive distraction between fights, and mission variety thins over a long campaign. For pilots who want combat with more identity than a pure sim it earns its place; for those who need the plot to carry it, less so.
Single Player Only
Overall, player feedback on CHORUS is largely positive, with many praising the engaging combat mechanics and visuals. However, there are significant criticisms regarding the story and controls, which leave some players disappointed. Some reviews highlight a divide between those who found the gameplay addictive and those frustrated by design choices and narrative elements.
Based on 88 reviews from playstation, steam
Ein Leuchtfeuer für tolle Weltraum-Action! - Chorus im Test / Review