
A physics-destruction puzzler with an inverted brief: each level supplies a digital-brutalist structure and a parts budget of struts, weights, cores and thrusters, and the goal is to engineer a contraption that brings the target down. The destruction engine is the star, collapses cascade convincingly and look striking against the game's stark concrete-and-neon aesthetic, and unlocking heavier parts keeps escalating what a single well-aimed machine can level.
Critics on PS5 called it a genuine achievement in the puzzle genre, one likening the satisfaction to Portal 2, while consistently flagging fiddly console controls that fight the placement of parts; recent player reviews echo both the delight and the frustration, with bugs and non-deterministic physics the recurring complaints. It rewards experimental, engineering-minded players chasing spectacular failure states, and will test anyone who needs precision from a controller.
Single Player Only
Overall, player feedback for 'ABRISS - build to destroy' reveals a divided sentiment where many enjoy the concept of demolition through physics-based puzzles. However, significant issues like inconsistent physics and bugs overshadow the positive aspects, leading to frustration among players.
Based on 100 reviews from steam