Star Wars Jedi: Survivor vs Fallen Order: Which Is Better?

STAR WARS Jedi: Survivor™
Winner
STAR WARS Jedi: Fallen Order™
Verdict
Jedi: Survivor takes it five categories to two, on world, combat, difficulty, length and value, and replayability, with Fallen Order keeping story and performance. Our players barely separate them, 4.32 out of 5 from 63,275 ratings for Fallen Order against 4.26 from 56,157 for Survivor, so the gap is in how much there is to do rather than in how much players liked it. Play order is the separate question and it goes the other way: start with Fallen Order, because Survivor picks up five years later and assumes you know Cal's crew.
- Play STAR WARS Jedi: Survivor™ if you want the deeper toolkit, five lightsaber stances, fast travel, and about 33 hours of side content still standing after the credits.
- Play STAR WARS Jedi: Fallen Order™ if you want the tighter story and the steadier frame rate, or you are starting the series and want the five-year jump in Survivor to land.
Scoreboard
STAR WARS Jedi: Survivor™ wins 5, STAR WARS Jedi: Fallen Order™ wins 2
- World and explorationSTAR WARS Jedi: Survivor™
- Combat and gameplaySTAR WARS Jedi: Survivor™
- Story and charactersSTAR WARS Jedi: Fallen Order™
- DifficultySTAR WARS Jedi: Survivor™
- Visuals and performanceSTAR WARS Jedi: Fallen Order™
- Length and valueSTAR WARS Jedi: Survivor™
- Replayability and buildsSTAR WARS Jedi: Survivor™
At a glance
| STAR WARS Jedi: Survivor™ | STAR WARS Jedi: Fallen Order™ | |
|---|---|---|
| Released | April 2023 | November 2019 |
| Platforms | PC, PlayStation 5, Xbox Series S/X | PlayStation 4, PC, PlayStation 5, Xbox One |
| Length | 31 h main, 64 h complete | 22 h main, 35 h complete |
| Player rating | 4.26 / 5 (56,157) | 4.32 / 5 (63,275) |
| Critic score | n/a | 80 / 100 |
| Co-op and multiplayer | Single player | Single player |
| DLC | 1 DLC | 1 DLC |
| Genres | Action | Adventure, Action, Unique |
| Place in the series | Sequel, set five years later, 2023 | Where Cal Kestis starts, 2019 |
| Lightsaber stances | Five | Three |
| Fast travel | Meditation points | None |
| Hours still left after the credits | About 33 | About 13 |
What five years did to Cal Kestis and his toolkit
Three and a half years separate Star Wars Jedi: Fallen Order from Star Wars Jedi: Survivor, and the story skips five. The changes cluster in two places. The first is the toolkit. Screen Rant counts the lightsaber stances going from three to five and the skill tree branches from three to nine, Cal keeps every Force power instead of relearning them, and TheGamer adds equippable perks, companions on some missions, and a customization menu for Cal, BD-1 and the saber. Our catalogue logs customization as a mechanic for Survivor and not for Fallen Order, which is that change in one line.
The second is structure. Fallen Order's planets reopen as new powers unlock, with platforming and hidden secrets both logged as mechanics, and frustrating backtracking due to lack of fast travel as its most specific stored complaint. Survivor answers with fast travel, mounts, and a hub planet in Koboh that collects side quests through a rumor system. The cost is concentration: a Push Square poster found planet hopping even less of a thing than before.
- Kept: parry-first lightsaber duels, Force-gated exploration, BD-1, and single player only in both games.
- Added in Survivor: two stances, perks, fast travel, mounts, tracked side quests, and full customization.
- Lost in Survivor: the launch stability, per its own stored complaints, and some of the first game's planet-to-planet variety.
Play order, and whether Survivor is fixed on PS5
Do I play Survivor or Fallen Order first is the second People Also Ask result on this query, and the Steam Community thread asking it settles on an answer: playing Fallen Order first is a good idea but not essential, since Survivor opens with a summary of the first game. The order matters more than the recap suggests. Survivor's cast is Fallen Order's cast five years on, and the confusing narrative elements in Survivor's stored complaints are easier to follow if you did not skip the introductions.
Performance is the other reason that thread gives for starting with Fallen Order, and it has a date on it. Respawn's PS5 performance patch arrived in May 2023, a later patch promised a solid 60 fps in performance mode according to one of the most upvoted r/FallenOrder posts, and a Push Square forum poster playing after those patches called the remaining issues overblown. Fallen Order carries bugs and performance issues in its own complaints, so the first game was not spotless either.
- Start with Fallen Order if you plan to play both. It is the shorter game at about 22 hours, and Survivor's story assumes you already know Cal's crew.
- Start with Survivor if you are only playing one and want the full toolkit from the first hour.
- Play both for about 53 hours of main story by our logged figures, and roughly 99 hours to see everything.
World and exploration: STAR WARS Jedi: Survivor™

Jedi: Survivor, and it is the gap the whole sequel was built around. Larger, more explorable worlds is a stored praise item for Survivor, and the matching line on Fallen Order's side is a complaint: frustrating backtracking due to lack of fast travel. Survivor fixes that directly, with meditation points doubling as fast travel and mounts for the long stretches, both on Screen Rant's list of its biggest improvements. Koboh is the difference in one place, a hub planet that keeps opening new routes and tracks side quests through a rumor system, where Fallen Order's planets were corridors with collectible chests off the main path. The honest counterweight comes from a Push Square forum poster who found planet hopping even less of a thing than in the first game, since so much time sits on that one world. For combing a map, that trade is the right one.
Combat and gameplay: STAR WARS Jedi: Survivor™

Jedi: Survivor, on breadth, with one real reservation. Fun combat experience with new stances and abilities is stored praise for Survivor, and the concrete change is the stance count: three in Fallen Order, five here, with crossguard and blaster added and each stance given its own skill tree, per Screen Rant's tally of nine branches against three. The r/FallenOrder thread arguing Survivor is the better game puts it plainly, smoother mechanics and a wider range of abilities. The reservation is feel. A separate r/FallenOrder thread holds that Fallen Order had the more polished combat and the better hitboxes, and frustrating unresponsiveness in controls sits in Survivor's own stored complaints. Engaging lightsaber combat is Fallen Order's top praise item too. Both are parry-first duels in the Souls mould; one simply gives you far more to build with, and I would take the toolkit.
Story and characters: STAR WARS Jedi: Fallen Order™

Fallen Order, narrowly, on focus. Both games carry near-identical praise in our corpus, compelling story and character development for Fallen Order and engaging story and character development for Survivor, so the stored pros do not separate them. The complaints do. Survivor's players file mixed narrative quality with confusing elements, while Fallen Order's are inconsistent character development and some bland characters, which is the weaker charge. The forum tilt runs the same way: a r/patientgamers post prefers Fallen Order as more cohesive with a more focused story, and a Push Square forum poster who had played both lands on Survivor for gameplay and Fallen Order for story. Survivor's defenders on r/StarWarsJediSurvivor call its story the more fulfilling of the two, and its set-piece twists are the stronger single moments. As a journey that holds together from start to finish, the first game wins.
Difficulty: STAR WARS Jedi: Survivor™

Jedi: Survivor, because its difficulty is adjustable and its hardest fights are hard on purpose. Which game is harder is one of the People Also Ask results on this query, and r/FallenOrder cannot agree: one thread calls Survivor easier because you have more combat options and the gameplay is less clunky, another insists Fallen Order is the far easier game, since Survivor has harder boss fights and some really punishing segments even though you get your Force powers at the start. Read together, those are the same finding. Survivor hands you the toolkit early, so the challenge moves off the controls and onto the boss roster. Part of Fallen Order's difficulty is friction, the clunkiness those same players name. Survivor also spans story mode to Grand Master, per the Push Square thread, which flagged larger difficulty swings and spikes. More tuning, better placed.
Visuals and performance: STAR WARS Jedi: Fallen Order™

Fallen Order, on performance, and this is the category Survivor's own players decide. Severe performance issues and bugs is the first stored complaint for Survivor, poorly optimized for PC leading to crashes is the third, and the Steam Community thread on play order warns that Fallen Order generally has much better performance than Survivor. On PS5 the gap narrowed: Respawn shipped a dedicated PS5 performance patch in May 2023, covered by Push Square, and a later patch promised a solid 60 fps in performance mode according to a widely upvoted r/FallenOrder post. Survivor is still the better-looking game, with beautiful graphics and immersive sound design in its stored praise against Fallen Order's beautiful visuals and environments. Fallen Order carries bugs and performance issues in its own complaints, so neither launched clean. One needed more than a year of patches; the other never needed repairs at that scale.
Length and value: STAR WARS Jedi: Survivor™

Jedi: Survivor, and the catalogue hours make it clear-cut. Our logged figures put Survivor at about 31 hours for a normal run and 64 to complete, against about 22 and 35 for Fallen Order, so Survivor leaves roughly 33 hours of content standing after the credits where Fallen Order leaves about 13. The question for me is whether those extra hours are padding or genuine content. TheGamer's differences piece calls Survivor's rumor system actual side quests, replacing a first game that had little side content, and expanded gameplay mechanics and customization options is stored praise. The counterweight is some gameplay mechanics perceived as tedious in Survivor's complaints. Price is the one row that leans the other way: the Steam thread notes Fallen Order is frequently discounted, and neither game sits on a PS Plus tier in our data. Per hour of content worth doing, Survivor is the better buy.
Replayability and builds: STAR WARS Jedi: Survivor™

Jedi: Survivor, and the catalogue backs it. Survivor logs customization and skill trees as mechanics, and its five stances each carry a dedicated skill tree, so a second run on crossguard plays differently from a first run on dual wield. Fallen Order logs skill trees and multiple endings too, but a single tree and three stances leave less to vary, and its stored complaint about pacing issues and repetitive gameplay is the second-run problem stated by players. The r/FallenOrder thread making the case for Survivor lists better replayability outright alongside the fast travel, and TheGamer notes equippable perks that change builds between runs. Fallen Order's platforming and hidden secrets, both logged mechanics, give its cleanup pass real texture. Survivor's 33 hours after the credits are more than its 13, and the stances make them different hours.
What players say
STAR WARS Jedi: Survivor™
Praise
- Fun combat with the new stances and abilities
- Larger, more explorable worlds, with Koboh as the hub players keep returning to
- Expanded gameplay mechanics and customization options
Complaints
- Severe performance issues and bugs, above all at launch and on PC
- Frustrating unresponsiveness in controls
- Mixed narrative quality with confusing elements
STAR WARS Jedi: Fallen Order™
Praise
- Engaging lightsaber combat, with hitboxes one r/FallenOrder thread rates above the sequel
- Beautiful visuals and environments that hold a steadier frame rate
- A compelling, focused story that players call the more cohesive journey
Complaints
- Frustrating backtracking with no fast travel
- Bugs and performance issues of its own at launch
- Pacing issues and repetitive gameplay on a second pass
The games
Frequently Asked Questions
- Which is better, Jedi Survivor or Fallen Order?
- Jedi: Survivor, on five categories to two. It takes world and exploration, combat, difficulty, length and value, and replayability; Fallen Order takes story and visuals and performance. Our players rate them almost level, 4.32 out of 5 from 63,275 ratings for Fallen Order against 4.26 from 56,157 for Survivor, so the sequel wins on how much there is to do rather than on reception.
- Should I play Fallen Order before Jedi Survivor?
- Yes if you plan to play both. Survivor is set five years after Fallen Order with the same crew, and the Steam Community consensus is that playing the first game is a good idea but not essential, since Survivor opens with a recap. Fallen Order is also the shorter game at about 22 hours in our catalogue, so it costs little to take in order. If you are only ever playing one, start with Survivor.
- Is Jedi Survivor harder than Fallen Order?
- It depends on where you look. r/FallenOrder threads split both ways: some players find Survivor easier because the controls are less clunky and the toolkit is wider, others find it harder, particularly in boss fights. Read together, Survivor moves the difficulty off the controls and onto the bosses, and a Push Square poster flagged larger difficulty swings and spikes than in the first game. Survivor also offers a wider range of difficulty settings, from story mode to Grand Master.
- Is Jedi Survivor longer than Fallen Order?
- Yes, by roughly nine hours for the main story and almost double for completion. Our catalogue logs about 31 hours for a normal run of Jedi: Survivor and 64 hours to complete it, against about 22 and 35 for Fallen Order. That leaves roughly 33 hours of content after the credits in Survivor and about 13 in Fallen Order.
- Does Jedi Survivor still have performance problems on PS5?
- Far fewer than at launch. Severe performance issues and bugs is the most repeated complaint in Survivor's stored reviews, and the PC version drew most of it. Respawn shipped a PS5 performance patch in May 2023, and a later patch promised a solid 60 fps in performance mode according to a widely upvoted r/FallenOrder post. A Push Square forum poster playing after those patches called the remaining issues overblown. Fallen Order carries bugs and performance issues in its own stored complaints, so neither game launched clean.
- What is the difference between Fallen Order and Jedi Survivor?
- Survivor is the sequel, set five years later with Cal Kestis as a full Jedi Knight. The concrete changes are five lightsaber stances instead of three, skill trees that grow from three branches to nine, fast travel through meditation points, mounts, tracked side quests, and a full customization menu. Fallen Order keeps a tighter story and planets built as corridors that reopen with new Force powers, with no fast travel. Both are single-player only.
Sources
- Reddit r/FallenOrder: Fallen Order, or Survivor, which is the best game
- Steam Community: Should I play Fallen Order before Survivor?
- GameFAQs: This or Fallen Order?
- Push Square forums: Star Wars Jedi Survivor worth it?
- Reddit r/patientgamers: I like Jedi Fallen Order more than Jedi Survivor
- Reddit r/FallenOrder: Fallen Order vs Survivor difficulty
- Screen Rant: 10 Ways Star Wars Jedi: Survivor Is Better Than Fallen Order
- TheGamer: Star Wars Jedi: Survivor vs Jedi: Fallen Order, biggest differences
- Push Square: PS5 Performance Patch for Star Wars Jedi: Survivor Out Now
- Reddit r/FallenOrder: Jedi Survivor is better than Fallen Order
- Reddit r/FallenOrder: Jedi Fallen Order had more polished and satisfying combat
- Reddit r/FallenOrder: Fallen Order is a far easier game than Survivor
- Reddit r/StarWarsJediSurvivor: Is Survivor or Fallen Order better
- Reddit r/FallenOrder: Jedi Survivor patch finally promises a solid 60fps
- IGN wiki: Star Wars Jedi: Survivor, New Features and Differences
- Game-Scout players: Star Wars Jedi: Survivor
- Game-Scout players: Star Wars Jedi: Fallen Order

