Life Is Strange vs Before the Storm: Which Is Better?

Life Is Strange™
Winner
Life is Strange: Before the Storm
Verdict
Life Is Strange takes it five categories to one, and it is the one to play first. Our players rate the two almost level, 4.69 out of 5 from 121,663 ratings against 4.67 from 34,000, so the gap is not quality of writing but what each game gives you to do and how much story it has room for. Before the Storm wins on visuals and is the right second game to play, not a substitute for the first.
- Play Life Is Strange™ if you are new to the series and want the mystery, the rewind power and the full five-episode story.
- Play Life is Strange: Before the Storm if you have finished the first game and want to know who Chloe and Rachel were before it began.
Scoreboard
Life Is Strange™ wins 5, Life is Strange: Before the Storm wins 1
At a glance
| Life Is Strange™ | Life is Strange: Before the Storm | |
|---|---|---|
| Released | January 2015 | August 2017 |
| Platforms | iOS, PC, Linux, PlayStation 3, macOS, Xbox 360, Android, PlayStation 4, Xbox One | PlayStation 4, Xbox One, iOS, macOS, Linux, Android, PC |
| Length | 16 h main, 21 h complete | ~11 h |
| Player rating | 4.69 / 5 (121,663) | 4.67 / 5 (34,000) |
| Critic score | 83 / 100higher | 77 / 100 |
| Co-op and multiplayer | Single player | n/a |
| DLC | None | n/a |
| Genres | Adventure, Arcade | Adventure |
| Who you play | Max Caulfield, who can rewind time | Chloe Price, three years earlier, with no power |
| Episodes | Five | Three, plus the Farewell bonus episode in the Deluxe Edition |
| Steam price, October 2026 | 19.99 EUR, complete season | 16.99 EUR, base game |
| Steam user reviews, October 2026 | Overwhelmingly Positive, 95% of 77,232 | Very Positive, 92% of 13,094 |
| Best for | Your first Life Is Strange game | Your second, once Rachel Amber is a name you know |
Which order to play them in, and where Farewell fits
Release order: Life Is Strange first, then Before the Storm, then the Farewell bonus episode. That is the clear majority answer in the Steam threads that ask this exact question. The reasoning is that the first game builds a mystery around Rachel Amber, and the prequel was written around the characters that game had already introduced. Play the prequel first and you meet Rachel before the mystery has made her matter.
The minority view deserves a hearing. A Steam player who started with the prequel, with no knowledge of the series, says the order worked, and the replies split: some call that reading as valid as any, others say it costs the first game's tension. Most replies in the Farewell thread put it last. It is a bonus episode about Max and Chloe as children, and the case for saving it is that it lands only once you know who they become; a minority prefer strict chronological order with Farewell first.
- New to the series: Life Is Strange, Before the Storm, Farewell.
- Replaying both: Farewell, Before the Storm, Life Is Strange is the chronological run, and the one a Steam player suggests for a second time through.
- Only want one: Life Is Strange. Its first episode is free on the PlayStation Store in our catalogue.
What changed when Deck Nine took over
Before the Storm was developed by Deck Nine rather than DONTNOD, and the change shows in what you do more than in how it looks. Max's rewind is gone, because Chloe has no power. In its place is Backtalk, a conversation duel where Chloe argues her way past people, along with graffiti you can leave around town and outfits other characters react to. The cast overlaps heavily, with Chloe, David and Frank all back, and Rachel finally on screen rather than known through other people. The structure is shorter, three episodes against five, and its stored player complaints mention slow sequences. What it keeps is the soundtrack, praised for both games, and the slow, conversation-led pace of the first game.
World and exploration: Life Is Strange™

Life Is Strange, because it builds Arcadia Bay and Before the Storm borrows it. Both games are set in the same small Oregon town, and the prequel's stored player praise includes well-designed environments and a nostalgic return to Arcadia Bay. That word nostalgic is the tell: the return lands hardest on players who already know the place. The first game spends five episodes on the school, the junkyard and the people in them, and a Steam player answering whether to start with the prequel put it simply: the original did a better job at setting up the universe, because it is longer and more detailed. Another singles out the junkyard hideout as a place that means more in the prequel once you have seen it through Max's eyes. Before the Storm decorates a town the first game made.
Combat and gameplay: Life Is Strange™

Life Is Strange, on the strength of the rewind. Max can turn back time, so every conversation is something you can rehearse before committing, and our catalogue logs puzzle-solving and quick-time events beside the dialogue. Chloe has no power in Before the Storm. Her verb is Backtalk, which the store describes as a risk and reward conversation mode where she provokes people to get her way, plus graffiti tags and outfit choices. Our catalogue logs mini-games and a linear structure for the prequel, and its stored player complaints open with gameplay that lacks depth compared to the original. Backtalk suits who Chloe is, and losing the safety net makes a bad answer stick. It is still a smaller thing to do with your hands than bending time.
Story and characters: Life Is Strange™

Life Is Strange, narrowly, because it gets to write its own ending. Both games lead their stored player praise with emotional storytelling and strong characters, Max and Chloe for the first, Chloe and Rachel for the prequel, and I would not argue with either. The difference is what the prequel cannot do. Its stored complaints include choices that feel less impactful because players already know the outcome, and a Steam player who came to it after the first game describes the friendship as sadder with every scene for exactly that reason. That is a real effect and the prequel uses it well. The first game's weak point is a finale whose last choice can undercut earlier agency, which is a flaw in an ending. The prequel's is that its ending was decided before it started.
Visuals and performance: Life is Strange: Before the Storm

Life is Strange: Before the Storm, as the newer game. It arrived in August 2017, two and a half years after the first episode of the original, and its stored player praise singles out well-designed environments. The first game's hand-painted look is loved, stunning visuals and a unique art style sit in its praise, but its stored complaint list opens with texture glitches and performance issues, a 2015 production showing its age on a PS4. The prequel is not spotless either, a few technical issues and bugs are among its complaints, so this is a margin rather than a gap. Both are set in the same Arcadia Bay, and the soundtrack is praised for both. If what you notice first is how a scene looks, the prequel holds up a little better.
Length and value: Life Is Strange™

Life Is Strange, on both price and size. Our catalogue lists its first episode as free on the PlayStation Store, which makes it the cheapest test in the series, and on Steam in October 2026 the full five-episode season is 19.99 EUR against 16.99 EUR for Before the Storm's three episodes. The prequel's bonus episode, Farewell, is sold through its Deluxe Edition rather than in the base game. Read the Length row above with care: it puts an IGDB main story estimate of about 16 hours for the first game beside a RAWG median recorded playtime of about 11 hours for the prequel, two different measures. Five episodes against three is the steadier guide, and for three euros more the first game is the longer story.
Replayability and builds: Life Is Strange™

Life Is Strange, because more of its story is open. Both games log multiple endings and branching narrative in our catalogue, and meaningful choices that affect the outcome is stored praise for the first game. The prequel's branches are real, but they run toward an endpoint the first game already fixed, which is why knowing the outcome turns up in its complaints. The more interesting second run here is not a replay of either game on its own. One Steam player who recommends release order for newcomers adds that, once you know both, a repeat run that starts with Farewell, then Before the Storm, then the original makes a lot of sense. That is an argument for owning the prequel, and for playing the original twice.
What players say
Life Is Strange™
Praise
- Engaging and emotional storyline
- Well-developed characters, especially Max and Chloe
- Meaningful choices that affect the outcome
Complaints
- Texture glitches and performance issues
- Repetitive gameplay at times
- Final choices that can undercut earlier agency
Life is Strange: Before the Storm
Praise
- Emotional and engaging storytelling
- Strong character development for Chloe and Rachel
- A nostalgic return to Arcadia Bay
Complaints
- Gameplay with less depth than the original
- Choices that feel smaller when you know the outcome
- Slow sequences and uneven pacing
The games
Frequently Asked Questions
- Which is better, Life Is Strange or Before the Storm?
- Life Is Strange, on five categories to one. It wins world, gameplay, story, value and replayability; Before the Storm wins visuals. Our players rate them almost level, 4.69 out of 5 against 4.67, while critics are further apart at 83 against 77 on Metacritic, and on Steam the first game is Overwhelmingly Positive against Very Positive for the prequel.
- Should I play Life Is Strange or Before the Storm first?
- Life Is Strange first. Before the Storm is a prequel written around the characters the first game introduced, and the first game's mystery about Rachel Amber works best when you have not met her yet. Steam players asking this question overwhelmingly recommend release order, with the Farewell bonus episode last.
- What is the difference between Life Is Strange and Before the Storm?
- Who you play and what you can do. In Life Is Strange you play Max, who can rewind time, across five episodes. In Before the Storm you play Chloe three years earlier, with no power, across three episodes, and her main tool is Backtalk, a conversation mode for arguing her way past people. Both are set in Arcadia Bay.
- Is Before the Storm connected to Life Is Strange?
- Yes. It is a direct prequel set three years before the first game, in the same town and with many of the same characters, and it tells the story of Chloe Price's friendship with Rachel Amber. It was developed by Deck Nine rather than DONTNOD, and Square Enix published both.
- Is Before the Storm shorter than Life Is Strange?
- Yes, it has three episodes against five. Our at-a-glance table mixes two measures, an IGDB main story estimate of about 16 hours for the first game and a RAWG median recorded playtime of about 11 hours for the prequel, so read the episode count as the steadier comparison. The Farewell bonus episode comes with the Deluxe Edition, not the base game.
- Does Before the Storm have time rewind?
- No. Chloe has no supernatural power, so the rewind from the first game is gone and choices stand once made. Its replacement is Backtalk, where Chloe provokes or out-talks people to get her way, and players' stored complaints say the prequel's gameplay has less depth than the original's.
Sources
- Steam Community: Played Before the Storm before the original (My thoughts)
- Steam Community: should I play this first?
- Steam Community: When should I play Farewell?
- Steam Community: Complete story?
- Wikipedia: Life Is Strange: Before the Storm
- Steam store: Life is Strange
- Steam store: Life is Strange: Before the Storm
- Game-Scout players: Life Is Strange
- Game-Scout players: Life is Strange: Before the Storm

